Mega Sparky – The Obliteration of 1000 Mustaches
It's KPK back to the ARC after really a very long time. My last posts were from August and I had not played for a long time. But now, I came back with a Mega Knight Mega Knight Spell-Bait game that is really deadly!
He uses 4 legendary cards on the Contraire, two of which can be replaced, so presto!
* NOTE – Replacements can change things!
This is not purely an offensive game. So keep your cards before making a move, or a Hog Rider will mow your Tower
Always, hold on to a starting move.
Few of them include Dart Goblin on the bridge, Electro Wizard behind your King Tower or Sparky behind the King.
However, if your opponent Rockets your Sparky, remember to no longer play it near your Princess Tower.
First, understand their 8 cards, their main victory conditions and their chips at your thrusts.
Defend each thrust your opponent makes.
This is done by not overloading your Elixir towards the offensive limits.
Say the Mega Knight defended against the Hog, now play Goblins and E-Wiz behind him and Miner on the NON-TORNADO area of the Princess Tower. In this way, your Miner is destroyed / tanks for you and the other troops destroy everything!
Keep Poison and Zap at your fingertips, as this push is supposed to consume a heavy charge of elixir. But, do not worry. A good opponent will take the time to counter you, which will give you enough time to get at least 5 elixirs.
Say Sparky and Goblins, countered a giant night witch combo. Then try playing Mega Knight in front of her, and E-Wiz + Dart Goblin or something similar. A simple and sensitive synergistic thrust that does not let you take the damage.
Double Time – Fun Time
Now start building your thrusts on this path.
Say, Sparky behind King Tower, then Mega Knight in front of her. Then E-Wiz 4 tiles behind this PUSH to prevent a positive fireball from trading.
Play Miner + Poison Combo where Poison surrounds the Minor. Meanwhile, play Electro Wizard and Goblins to give your opponent a defeat smile on his face.
Do not overload your Elixir!
Once a push is over, stop. Too much precipitation could as well trigger a Hog Rider in the other way
Nothing is impossible!
If you are not able to counter their push as easily, just watch their play style and your erroneous counter.
There is always a different way to handle this thrust.
Say, it's a Kinda Combo Battle Ram Bandit (the typical Bridge Spam), and you think E-Wiz and Goblins is enough rather than Mega Knight not to waste Elixir.
But, think twice! Saving your turn is more important than focusing on Elixir
So there's always more than one way to defend against a push, especially in this deck
This is a Spell-Bait deck!
This is more of an easy-to-use hybrid deck of Beatdown and Spell-Bait.
Play Sparky (who defended you) and Miner
. Sparky. Then play E-Wiz and Goblins to completely annoy the Spell-Bait game.
This time, they could disconnect you! Then pipe them with a Dartie!
Spell-Bait, it's to annoy your opponent. It can be Mega Knight with Dart Goblin and Poison
Once the Dartie is connected, you can play Goblins with an E-Wiz for change and bring them to the Tower freely
High Elixir Advantage
Tackling Elixir Advantage is also very important
Your opponent could be in elixir because of:
- Elixir Collectors
- Mirrored Collectors
- Misuse of Elixir (On Your Side)
Elixir Collectors  Your main way to stop this problem is with the cheapest trading you can do. Better still play a Miner
If it's a 3M deck and you poison their Pump, they could play 3M, and you may want to run your phone as much.
Well, you could have a Mega Knight in Cycle with your luck, but still try Miner for the Collector since it does a pretty good job
Same thing against Spawner Buildings except Tombstones
Minor first! Poison Next! Phew! It was simple
Misuse of Elixir
It could happen
An expensive mistake often gives the opponent the hand of the elixir .
At this point, find the map that could be the common counterpoint to your problem.
Say it's Night Witch and Bandit and Battle Ram. Play a Mega Knight to give a better solution and get a better hand.
Mega Knight is not like a PEKKA where you MUST DO IT BELIEVE THE BRIDGE!
Mega Knight in the center to avoid a single shot your turn and your counterweight.
In a Hog + Ice Golem combo, if your Sparky knows that he's not knocked out, then that's your best shot. Or Mega Knight + Goblins might seem to do the trick!
Do not Focus on Elixir Crafts
Sparky is your zesty counter to this with a BBQ sauce prepared by E-Wiz.
In the Giant + Night Witch game, play Mega Knight to start by damaging them both and then using Goblins
Keep Poison in Hand if it's a tank and spank!
A high-level Zap eliminates these Goblins Greens.
Princess can be wiped out with a Mega Knight Spawn, an E-Wiz Spawn, a Miner, a Dart Goblin or Goblins.
Spell-Bait has a 100% chance of getting REKT (destroyed) with this game.
Golems  First, kill the pumps by undermining them or poisoning them.
Sparky does a very good job, but
Use E-Wiz and goblins to distract glass cannons
PEKKA  Sparky is your best counter! There is no point in losing a Mega Knight.
Any PEKKA at the Tourney Standards can not take more than 3 Shots of a Sparky. Play goblins to kite PEKKA
Goblins, Poison, Dartie … .. I can extend this list forever!
To Stop His Treatment of Thought Completely, Play Mega Knight and Poison in the opposite lane
Then use Electro Wizard and Dartie to stop the Lava Hound
some work on the pumps, and the Mega Knight sweeps the house of the Musketeers
Keep E-Wiz and Goblins for a splash of split-lane