You hate the hedges of Hog? Does he hate the Beatdown bridges? You hate the Splashyard bridges? Do you hate Royal Pains and Elite Barfs? Do not look for furthur! You have won!
Here with a new bridge that will destroy the meta and any confidence your opponent has had!
Currently around 4k trophies, I have made a brand new bridge that is great just about everything! However, if you do not have many cards in this game that are very high level, I would advise you to stay away from this bridge or use it only in the tournament.
Clash Royale Inferno Dragon Clash Royale Inferno Dragon Clash Royale Inferno Dragon Clash Royale Inferno Dragon Clash Royale Baby Dragon "
This bridge is not very dependent on levels outside of Goblin Gang requiring a level high enough to survive Zap, and Rocket dealing enough damage to deal with the hangmen.
You do not have all the things needed? Understandable, so I compiled a list of substitutes that you can use!
3: 00-2: 00:
As for any semi-heavy bridge, you should use this time to find out what your opponent is playing.
If you reach 10 Elixir, my suggestion is to wait for the opponent to take the first step.
If you wish, you can drop a Tombstone 4 from your King Tower, as a preliminary defense and a way to bike and get oppressive value.
If they rush Hog Rider and Ice Golem, you'll have at least 2 of the following: Tombstone, Mega Knight, Inferno Dragon, Rocket, Goblin Gang, Bats. Many of these combinations will close this thrust. This is only a sample course.
And they put RG to the bridge? This is a fairly easy stop. Wait for RG to walk over the bridge before placing a headstone.
It takes experience to find all the variety of ways to counter different configurations with different hands, but when they are handmade by an experienced player, she performs miracles on defense while observing.
2: 00-1: 00:
If you have managed to accumulate a massive counterweight, do not be afraid to do so! If you are forced into a corner by a hex bait, that is fine.
You have a double elixir coming soon, and at that time, the amount of splash will be impossible to manage.
Otherwise, play defensive while allowing doping card remains to go and tokens, as well as spin all the good elixir crafts such as a hangman .
It is then that the bridge is allowed to extend a little further from the defense and the chip.
Here, the counterweight is still key, but using Splash and Inferno Dragon, you can quickly create a very problematic situation for the enemy.
Try this: Mega Knight, with Inferno Dragon on top. Then Baby Dragon is a little behind. Combined with a Zap, this becomes very difficult to prevent a crown.
In general, this bridge excels in defending massive thrusts while obtaining a unique crown for a victory.
If you draw a lot of games, that's fine. Better to shoot than to lose!
First, here is how the bridge against many popular bridges: