‘Tis no doubt that Lavahound is the absolute worse legendary. High cost, abysmally small damage, and little after death value for the cheap 7 elixer. It’s also very bad compared to other similar tanks or 6-8 elixer cards:
- Giant: much cheaper, deals more damage
- Golem: Very good after death value, higher damage
- Pekka: great counter pushing, defensive capabilities
So what exactly needs to be buffed?
I like to think that Lavahound should be the golem of the sky, similar to the relationship between bats and skeletons. Right now its sort of like a giant with skeleton damage. So what needs to be buffed are the aspects a golem has and what the lavahound does NOT have.
First and for most, give lavahound the same 4 second deploy time that golems have. This should be the aspect of both since both are high health, beat down tanks.
Now lets tackle the main problem: After Death Value.
When a golem dies, its almost always on or near a tower, pretty much guaranteeing another hit (~400 damage? don’t know the exact numbers), and it spawns what are basically two ice golems, and alongside all this, it has push back. This makes golem tough to counter, because even after it dies, its still a threat, given there are back up troops (which there most always will be), forcing you to time you golem kill correctly and think about what to do. Keep in mind you also can’t just let it sit since a golem WILL solo kill your tower, dealing a noticeable amount of damage to your tower with each hit. I’m also 85% sure you can also ignore a a lavahound and it will leave your tower at 500 hp (tourney standard).
Mind you this is THE ONLY CARD ABOVE 6 ELIXER THAT CAN BE IGNORED WITHOUT LOSING A TOWER!
Pekka? yes. Golem? yes. Megaknight? yes. 3 musketeers? Of course. Even fucking barb huts. Lavahound? nah man lets keep throwing hogs and poisons on the other side fuck that flying turd pot.
You can or may argue that it’s very dangerous when backed up with a balloon, but so are other tanks as well, namely golem. In fact I’d argue it is more difficult to counter golem + balloon than it is lavaloon, because you can only put swarm cards on one side, whereas both can easily be destroyed by tornado + inferno anything. Lightning goes bother ways, lavahound players and golem users alike can both use lightning.
Now lets look at lavahound.
You wait till it fucking dies and then you zap/tornado/arrow/fireball/fire spirit/ignore the fucking pups. Like seriously what the hell? these pups are way too frail to be considered much value, and they hardly do any damage. And they get 2 or 3 shot by the tower itself. This needs a serious buff, so lavahound isn’t as easy to counter as it is.
My Idea: On lavahound death, it spills a pool of its magma blood, that acts similarly to poison, only it does less damage (~half a fireball at = level, damage is NOT reduced on towers) and slows troop attack and movement speeds by 20% for 3.5 seconds. It will still spawn the pups.
One more thought to the mind: Lavahound is a LEGENDARY where most other similar cards are epics or rares, so it’s very difficult to level up. Therefore it should have some type of aspect that isn’t totally level dependent (all other legendaries have something like this; princess range, ewis stun, lumberjack rage, bandit dash, nightwitch spawning & after death, etc. ).