In this round of balance changes, (happy new year!), we are changing a few key stats and interactions. Read on to see the changes.
**Goblin Hut:** Spawns a Spear Goblin every 4.4 seconds (now spawns 13 Spear Goblins instead of 12)
In order to provide more value and create more Spear Goblins, the hut will now produce Spear Goblins even more frequently, hopefully encouraging more players to try it out!
**Mega Knight:** +.1 sec Hitspeed & -2% Hitpoints
Reducing his hitpoints by 2% lets the Prince take one less hit to destroy him. The Mega Knight has strong armor, high damage, and has a high jump, but he needs to do it a little slower. Besides carrying a force of a 1000 mustaches must weight him down!
**Bomber:** +4% Hitpoints & -.1 sec Hitspeed
The Bomber use rates are very low, and he needs to have more appeal and more value. We are increasing his hitpoints by 4% so that the Knight and Miner now take 3 hits to kill the Bomber, all 3 Goblins now have to all stab a second time to kill it, and the Bandit’s Dash Damage won’t kill the Bomber. This is a huge buff to the Bomber in certain card interactions, which will increase his win rates, if not only his use rates.
**Rage:** +.05% Rage Speed Boost
Even though it’s 2 elixir, the Rage Spell lacks power and needs to find its place among other spells. Like all good spells, it needs to find its purpose- and intensity.
**Barbarians:** 25% Mass increase (affects **Battle Ram** and **Barbarian Hut** as well)
Barbarians at all levels have seen low use, and need a bit more power. For a 5 elixir defense, it needs to have tad bit more “Mass” in order to be a legitimate defense. Mass is a stat in Clash Royale that determines how bulky troops are and how they interact and push each other around. By making the Barbarians bulkier, they will push more troops around and feel like a much stronger, bigger troop.
**Flying Machine:** Range increased from 6 to 6.5 tiles
Now the Flying Machine outdistances the highly used Inferno Tower, making it a very good building sniper. It also snipes several air-targeting glass Cannons before they can target the machine.
**Freeze:** Duration increased by .1 sec per level
The arena is about to get frosty with Freeze coming back! Since it’s an offensive option, we want to prioritize it over other cards. Thus, it will now last a tad bit longer, while not overpowering it again.
**Clone:** Radius increased by 1 tile
The Clone is a very risky and specialized card to play, and has more risk than reward. The radius is a bit too small, and requires proper timing in order to successfully clone.
**Bomb Tower:** Hitpoints increased by 5%
We don’t want to overpower the Bomb Tower and we don’t want to increase the Bomb Tower’s lifetime, so we upped the Bomb Tower’s hitpoints. It will now survive a lot more damage and a whole lot more troops! “The Rock” is back!
**Skeleton Barrel:** +3% Hitpoints & + 1 Skeleton
The Skeletons need another Larry Jr, and a few more hitpoints in order to make it to the tower.
**Night Witch:** +2 Bat Death Spawn & -4% Hitpoints
The Night Witch is balanced now, but we took out her special Legendary trait: to release Bats after dying. It make sense to have her summon 4 Bats upon death once again as a small rework for the Night Witch.
**Giant Skeleton:** -1 tile Sight Range
The Giant Skeleton is too easily distracted by Goblin Gangs, Skeletons, and other various Swarms. The Sight Range buff will help it avoid troop pulls away from the Tower, which all will let it play more of a offensive role in battles.
That’s all of my suggestions for the balance changes for January. Supercell needs to implement some of these changes into the game. Currently, the meta is fairly diverse and balanced, except for a few cards that need to be buffed/nerfed. The buffed/nerfed cards above will hopefully join the meta and create even stronger and better competition!
As always, I am open to your feedback and perspective on these balancing changes. Feel free to comment below and suggest your own changes/balances, and if I like it, I will mention it next month for some more suggested balance changes. Thanks for reading!