These Clash Royal Ideas for Balance Changes is as the particular change could be viewed as a buff or a nerf, but it will make the skeletons more impactful as they are played.
Ghost- Increase Invisibility Timer (.7–>1.4 seconds before going invisible) OR cost to 4 Elixir OR Damage Nerf
Battle Ram – Since the old bridge Spam Meta, ram hasn’t been that useful at all. Only being decent in a few deck. Bring back the old charge time since more counters are available (literally Zappies, Hunter and Ghost are all hard counters)
Zappies – Damage Increase OR cost to 3
Mega Knight – Damage Decreased by like 5% or so. Almost 1 shorting Barbarians with his jump is a bit insane.
Hunter – Mechanic Change. Decrease Damage output, but make attack speed increase such that DPS remains the same. E Wiz can zap him twice before he shoots the EWiz 1 time.
Pekka – Decrease damage to where she requires 2 shots for all wizards and cards around that HP value, leaving them with a small amount of HP remaining. I’m not saying cut damage in half, but leave them with at least a sliver of health. Like give her Fireball damage.
GraveYard– bring those 2 skeletons back. There are so many good counters to GraveYard in the current Meta. No one uses it at tournament standard, and when they do, it has a very low win Rate.
Golem- Death Damage nerf, but leave the base damage the same
Giant Skeleton- Damage decreased by 3%, Bomb damage timer decreased to 2 seconds. 3 seconds is a long time for the bomb. Make it 2 seconds. End of story.
Night Witch- Bats spawn rate up slightly. She just dies to Minions even if she’s played behind MK, or Golem if Minions are placed on her. Seems a bit too easy to kill in current Meta.
Lumberjack = a great punisher. Lumberjack is always raged, but has changed stats. HP: 91% of current; DPS: 106% of current; Speed: 140% of current. Remember, the specific numbers can be tweaked.’
Thoughts? I really think these would be healthy, especially given how strong Beatdown is nowadays