Goblin Dart Rocket Spell-Bait Deck
Hey guys this is Goblin Dart FTW (Regeneration) here and before I start I have some warnings before using this deck
This deck is not for you if:
- A: You hate to use a bait of fate.
- B: The cards are not high enough.
- C: Cycling is not your thing. Do not worry, mine is still in the garage (Ba dum tss)
Totally funny story about the origins of this deck
Well then I played with my friend in a 2v2 and we played with the decks (because that we continued to lose) and my friend had this great idea to make the bridge as expensive as possible (you can try too if you want to know for yourself so I'll give you a hint: the average cost of the 39, elixir is 6.6 I need a mirror.)
So I make the expensive bridge and I swear we have not lost. We drew 1-1 and we were two Rockets not to win.
That made me think: The inverse of the game as expensive as possible is the cheapest possible game (again, the average elixir is 1.7). 19659028] I took this package of 1.7 elixirs and I brewed some cards to see if I could make a decent deck
The end result is this deck and a ticket for Challenger 1 (How did this happen OMG)! 2.7 Elixir Spell Bait Deck:
Technically the winning condition, but you will not use Rocket as much as other win conditions like Hog.
IMO the cheapest winning condition is Miner, and that 's what I had originally, but not only did I miss Poison, I' d like it. I also missed having a good defensive option. Yeah, Miner can work as a weaker defensive knight, but he just can not cope with Rocket's damage.
I found that Rocket wins games. This crucial damage in the end is just too important not to have it.
So, if you want a Moison deck, go for it, but it's a different deck and I'm sure someone else wrote a guide.
What kind of Goblin FTW Dart would I be if I did not try to squeeze it into this thu?
It is underestimated, and is really very important for this game. Use it in defense, and / or for chip damage (depending on the situation).
You will not usually have to place troops in front of him because he is so fast, but if that happens, make sure to lure Log / Arrows with another troop the other way for it to do massive damage!
I'll even give you 4 reasons why he's better than Princess:
- Doing more DPS, and is better at defending and balancing behind the troops!)
- Against more cards than princess ( especially the cemetery!)
- Easier to level up
- 1v1 against the princess (He takes a shot, kills the princess and continues 2 more shots of the tower
Now, some say the princess is inflicting more initial damage and better against swarms.
One more map underestimated!
For 2 Elixir, get rid of the Goblin Dart swarms can not handle.
Minion Hordes? Elixir Puddle of Water. Barbarians? Nearly Death. Princess? Support Troops Like E -wiz and Witch? Distraire and they too are gone. 3M? Add Log and you win +5 Elixir (if they are together, what they are rarely …), or pair them with Ice Spirit (Ice Spirit must land) and win even more Elixir!
Another troop that you can place at the bridge as a threat, and lure Log / Zap.
If you are lucky, some people will even miss with the newspaper or better, the arrows!
Spirit of Ice
BEST CARD OF ELIXIR (IMO)
I do not see why this Is better than a skeleton of elixir (maybe against PEKKA it's better?), And at this point, it's pretty obvious why: 1.5 second Freeze (every time you use this card in Elixir x2 you earn .1 a second in Elixir since Elixir generates 1.4 seconds!)
It also provides easy flea damage on the tower and splash so that multiple troops can be assigned .
Why would you want to replace this card (unless you do not have it and at that time, I'm sorry, but you miss.GET THIS CARD AS SOON AS YOU CAN.)
This buff Spear Goblins was also an indirect buff against the Gang: They do more damage now.
They are much more dangerous, and IMOs are officially better than Skeleton Army.
Yeah, they hit Hogs and are less "swarmy", but they are Zap
And even better, are more likely to inflict damage when they are placed on the bridge ( sometimes, spear harpoons are knocked out if the gang is countered with a log or arrows)
Use them against aggro troops like Elite Barbarians and PEKKA, and against virtually all victory conditions ( probably not Balloon) as Miners, Graveyard (if they are not spelled), Hogs, etc. Of course, the Royal Giants (Ugh).
He is fighting just so many troops that it's hard not to have him on a bridge
He might need help against tanks and swarms, but he absorbs the damage and kills troops like Bandit and E-Wiz.
Of course, the most famous example of when you would use it against is Mega Knight. On your side, an unsupported Mega Knight will be stopped by Knight, and if he adds supports, add yours.
He can also counter the Barbarians if Goblin Gang breaks down, better associated with Ice Spirit.
Use It Against Goblin Goblins or to End Support Troops (When Knight Is Not not in hand). If they do not have Goblin Barrel, you can use it against other bait, such as Princess and Goblin.
Do not forget that you also have Goblins and Fire Spirits to deal with Barrel. Other than that, simple enough.
Surprise! I have 2 markers to your odious troops!
Knight not in the hand and they rush with E-Barb + Zap? Drop the Gang, then when they Zap, put it back!
It is so satisfying to have a second Gang or a second Knight to counter this card.
You will not use it too much. in Elixir 1x (because it causes Elixir disadvantages) but in 2x Elixir, my favorite shot is Mirror the Rocket to finish them.
Make sure they can not get your turn first and the 2 Rockets can get you the win (add log if needed).
The higher level, the better it is
Replacements and levels of cards:
The card levels for common (especially spirits) should match your opponent's turn levels. 19659028] If you face a lot of level 10 opponents, make it the number one priority to mount the Spirits first, then the Goblin (so that they survive Zap), and then the Knight.
Goblin Dart should not exceed 3 levels below the level of the opponent's tower. In this way, Dart Goblin will always get 4 hits in full health
The rocket does not matter, but better if it is higher.
The mirror should be no less than 5 levels lower than the common cards, 3 levels lower than the rare cards, and 2 higher levels to the legendary cards so that the levels of mirrored cards are 1 level higher. If you have Level 6 Goblin Goblins, Mirror should be level 3. If you have a Level 10 Knight, Mirror should be level 5, and so on.
The diary is good unless you play level 13 Goblins, level 2.