Hogs Cycle [+ +] Royal Giant 
Note that this deck only uses rare and normal rarity cards, which makes it so easy to update!
Royal Giant Goblin Hut
The main victory condition for the game.
I really favor this card as a condition of victory because it is strong, durable and pulls at a distance. The only true counter-power of the Royal Giant is the Inferno Tower for an Elixir Advantage
Your main goal would be to place the Royal Giant at the back
After destroying a tower, place the Royal Giant at the center 3 squares of the river (4 squares being the furthest away) will allow the Royal Giant to automatically target the other crown round without being targeted by the King tower.
An Underrated Card … However, in this game, it will be your victory condition secondary.
Place the Goblin Hut behind your crown tower in front of the Royal Giant.
The Royal Giant as a tank, your opponent would focus on the Royal Giant that he would hardly notice the Swear Goblins swarm that stands behind the Royal Giant!
Spear Goblins are as good as chip damage as they are guaranteed to hit the arena tower at
The Goblin Hut would also be your main air defense (against Lava Hound, Inferno Dragon, Minions) 
Ball of Fire:
In my opinion, the best spell of the entire game. A well placed fireball can get the precious exchange of positive elixirs you need.
The fireball can counter the Barbarians, Hordes Minions, Witch, Sorcerer and the Three Musketeers for a positive exchange of elixirs. also gives an interesting value when he can target a building clustered with the tower of the arena!
With a high enough level, he can draw cards such as the Wizard, Ice Wizard, Electro Wizard, and Musketeer, or leave them with just enough HP to be shot by a single Spear Goblin attack [19659002Avoidusingthefireballtotargetonlyatrooportotargetthetoweronly
I recommend not to target the elixir collector as the lot has a lot more ” width=”181″ height=”42″/>
Gobelin Gang: Arrows
Your Card Neutralization Swarm and your counter against Goblin Barrel, Skeleton Army, Minion Horde, Princess, Goblin Gang.
Also relocated with the Zap or the Log, but I prefer the huge area of effect and its ability to target air troops on the log
Watch Arrows arrows arrows and use only the Atrrows against the Goblin Barrel or the Minion Horde 
A key card for a control deck that could give you the advantage of elixir over your opponent. Previously, when it cost only 5 elixirs, it was an extremely powerful card that we see in almost every game. Now with the new cost of 6 elixirs, it's a riskier but still very rewarding card.
Beware of enemy markers on this card (Miner, Rocket, Lightning) and it is advisable to place it in the middle (just between princess turns)
Your main defensive building.
With the gravestone, it's the only card that can give you an elixir advantage against the Hog Rider without the Hog Rider touching your turn. Placed correctly, it can even counter the Solitary Giant without the Giant touching your turn!
This is also a good card to counter Valkyrie, Lumberjack, Aries Combat, Witch, Sorceress, Executioner, Wizard, Giant Skeleton, Furnace, and Goblin Hut, all for one Trade Elixir Positive
Your main defensive card against heavy tanks (PEKKA, Golem, Giant, Royal Giant, Prince, Bowler, Mega Knight, Elite Barbarians), almost all for a positive exchange of elixirs.
Placed properly, it can counter splash damage cards (Sparky, Mega Knight, Dark Prince, etc.) as long as you take care to place the Barbarians to surround those cards.
When you battle the Inferno Dragon or Inferno Tower, place the Barbarians in front of your Royal Giant to cash the damage of your main victory condition.
At the time, it was the Spear Goblins 2 -elixir, but with the update, it has taken its place as an effective counter to air units, swarms,
It is effective against Knight, Bandit, Prince, Minions, Mini PEKKA, PEKKA, Giant Tanks and other. However, he is easily counter-attacked with Log, Zap or Arrows, so be prepared to follow the Barbarians once the goblin is destroyed.
Placed properly, it can even counter the damage units (Sparky, Wizard, Ice Wizard, Electro Wizard)
Just make sure to place it around the damage damage unit and the # 1. To surround them so that their attacks do not pull all the pelota
a control deck, so be patient and try to gain elixir compared to your opponent with the Elixir Collector and the positive elixirs in defense.
Your main objective for the first minute of the game is to find the cards of the opponent, to defend the positive elixirs and to place as many collectors as possible. elixirs as possible.
Upon entering the double elixir, overwhelm your opponent with swarms of goblin hut and relentlessly press on the enemy. a royal giant at the end of the bridge!
Your main weapons of attack would be the Royal Giant and the Goblin Hut.
The priority for placement would be:
The Elixir collector to build the benefit of elixir The goblin refuge behind the princess tower The royal giant at the end of the bridge
During the time of the double elixir, sending the Goblin hut and The Royal Giant should be given priority over the Elixirs Collector
Look like the Royal Giant's token damages the Giant's hut. enemy while a swarm of Spear Goblins accumulates behind him!
There are two ways to attack:
the opponent with a royal giant under the bridge To build a big push with the royal giant placed behind the king's tower
By the time the royal giant reaches the bridge, you can support him with barbarians or even a second Royal Giant. This type of big push is recommended against bridges and bridges with Inferno Dragon or Inferno Tower
After overturning a princess tower, you can place the Royal Giant in the center of the opponent 's field so that it' s not a problem. he can automatically target the other. princess tower without being the target of the king's tower
Pay attention! The key to this deck is the absolute defense, the advantage of the building elixir through exchanges of positive elixirs.
Your main defensive units would be Barbarians, Goblin and Cannon, with Fireball and Arrows to clean the swarms. the Royal Giant in tank defense! It's very expensive and you have barbarians and cannon for that.
Most of the chips are already discussed above, so I will only talk about some of the most difficult offenses to deal with in this deck:
Most of the time you can counter the Rider and any swarm behind him with the Canon and the Arrows
However, with the l & # 39; huge average elixir for this deck, you may need to deploy barbarians to stop the Hog Rider.
Play patiently until the double elixir and send big thrusts (start with the Royal Giant behind the king tower)
Giant Decks / Golem
With a correct game, you can counter the Giant with the Canon for an easy positive elixir trade
Try to save your Barbarians to surround the support unit behind these tanks (Wizard, Witch, Launcher, Executioner, etc.)
With the fireball and the arrows, here's your chance to surprise your opponent by cleaning up his Goblin Barrel
and his Minion Horde
be sure to not be easily baited or you will be left to deal with a strong card (Minion Horde or Goblin Barrel) without a spell.
Record your arrows for the goblin barrel and the fireball for the Horde Minion. [19659002Treatwithotherswarmcards(BatsArméeSqueletteGobelinPrincesseetc)withCanonandGobelin
] Three musketeers
Fireball directly on the top of the Three Musketeers rs for a huge advantage of 5 elixirs.
Be very careful not to be baited to use your fireball! Use arrows, barbarians or a goblin gang to fight other cards normally fought with a fireball (Barbarians, Minion Horde, etc.).
If the enemy splits his Three Musketeers, Fireball on the pair and use a Solitary Musketeer Goblin
] Lava Dog (and other air troop packages)
Back in the Lava Hound meta, this platform fights to counter air troops, especially the Lavaloon combo.
To defend, place the Goblin Hut in the middle rather than behind the Princess Tower, in order to attract the Lava Dog to attack it. [19659002UsethePecanoontoAppearaBalloonWhiletheSpearGoblinsbrisentshealth
Air decks often have low resistance against ground attacks, so my advice is that when the enemy sends the Lava Hound, build a Royal fort. Giant-Barbarian push the other way and try to take the other turn (and forcing your opponent to spend the elixir in defense so that he can not support the Lava Hound) .
Once you have shot down a tower, you have the advantage of aggressively placing your Royal Giant in the middle
Once again, during the meta of the cemetery, this deck fights because it contains no effective counters at the cemetery (Minions, Poison, Executioner, Bowler, Valkyrie, etc.).
The medium safer to minimize the damage of the cemetery would be the barbarians. However, with the new nerve, a goblin gang should suffice
Just be ready to use your arrows if the skeletons become too overwhelming.
Again, this deck lacks a decent counterorder against Sparky (Zap, Electro Wizard, Air Force).
Place the Goblin Hut in the middle of the King's Tower so that the elves can distract it. . To kill him, surround him with the Goblin or Barbarians. Proper placement is extremely crucial and requires a lot of practice.
Against the Royal Giant, tank his blows with the cannon or the Goblin Hut while taking care of the Royal Giant with the Barbarians.
Place the Goblin Hut 5 River Tiles and two Princess Tower Tiles under pressure from the Royal Giant to ensure that the enemy can not target the Goblin Hut on the other side from the river and force the Royal Giant to attack the Goblin Hut before the princess tower.
That's all for the moment, thank you very much for reading and hoping that this guide will help you. if it's not for the pushing trophy, to help you deal with these types of decks. Do not hesitate to leave questions or thoughts in the comments below!