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<pre><pre> Mega Sparky - The Obliteration of 1000 Mustaches
Arena 10, Arena 11, Arena 9, Deck Building, Mega Knight, Miner, Sparky, Strategy Guides, Tips,

Mega Sparky – The Obliteration of 1000 Mustaches

Hey guys!

It's KPK back to the ARC after really a very long time. My last posts were from August and I had not played for a long time. But now, I came back with a Mega Knight Mega Knight Spell-Bait game that is really deadly!

He uses 4 legendary cards on the Contraire, two of which can be replaced, so presto!

Mega Sparky - The Obliteration of 1000 Mustaches

Mega Sparky - The Obliteration of 1000 MustachesMega Sparky - The Obliteration of 1000 MustachesMega Sparky - The Obliteration of 1000 Mustaches

Mega Sparky - The Obliteration of 1000 Mustaches

Mega Sparky - The Obliteration of 1000 Mustaches

Mega Sparky - The Obliteration of 1000 Mustaches

Mega Sparky - The Obliteration of 1000 Mustaches

Mega Sparky - The Obliteration of 1000 MustachesMega Sparky - The Obliteration of 1000 MustachesMega Sparky - The Obliteration of 1000 Mustaches

Mega Sparky - The Obliteration of 1000 MustachesMega Sparky - The Obliteration of 1000 Mustaches

Mega Sparky - The Obliteration of 1000 MustachesMega Sparky - The Obliteration of 1000 Mustaches

Mega Sparky - The Obliteration of 1000 Mustaches

Mega Sparky - The Obliteration of 1000 MustachesMega Sparky - The Obliteration of 1000 Mustaches

* NOTE – Replacements can change things!

General Gameplan

This is not purely an offensive game. So keep your cards before making a move, or a Hog Rider will mow your Tower

Always, hold on to a starting move.

Few of them include Dart Goblin on the bridge, Electro Wizard behind your King Tower or Sparky behind the King.

However, if your opponent Rockets your Sparky, remember to no longer play it near your Princess Tower.

Easy Beginnings

First, understand their 8 cards, their main victory conditions and their chips at your thrusts.

Defend each thrust your opponent makes.

This is done by not overloading your Elixir towards the offensive limits.

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Say the Mega Knight defended against the Hog, now play Goblins and E-Wiz behind him and Miner on the NON-TORNADO area of ​​the Princess Tower. In this way, your Miner is destroyed / tanks for you and the other troops destroy everything!

Keep Poison and Zap at your fingertips, as this push is supposed to consume a heavy charge of elixir. But, do not worry. A good opponent will take the time to counter you, which will give you enough time to get at least 5 elixirs.

Say Sparky and Goblins, countered a giant night witch combo. Then try playing Mega Knight in front of her, and E-Wiz + Dart Goblin or something similar. A simple and sensitive synergistic thrust that does not let you take the damage.

Double Time – Fun Time

Now start building your thrusts on this path.

Say, Sparky behind King Tower, then Mega Knight in front of her. Then E-Wiz 4 tiles behind this PUSH to prevent a positive fireball from trading.

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Play Miner + Poison Combo where Poison surrounds the Minor. Meanwhile, play Electro Wizard and Goblins to give your opponent a defeat smile on his face.

Do not overload your Elixir!

Once a push is over, stop. Too much precipitation could as well trigger a Hog Rider in the other way

Nothing is impossible!

If you are not able to counter their push as easily, just watch their play style and your erroneous counter.

There is always a different way to handle this thrust.

Say, it's a Kinda Combo Battle Ram Bandit (the typical Bridge Spam), and you think E-Wiz and Goblins is enough rather than Mega Knight not to waste Elixir.

But, think twice! Saving your turn is more important than focusing on Elixir

So there's always more than one way to defend against a push, especially in this deck

This is a Spell-Bait deck!

Do not

This is more of an easy-to-use hybrid deck of Beatdown and Spell-Bait.

Play Sparky (who defended you) and Miner

. Sparky. Then play E-Wiz and Goblins to completely annoy the Spell-Bait game.

This time, they could disconnect you! Then pipe them with a Dartie!

Spell-Bait, it's to annoy your opponent. It can be Mega Knight with Dart Goblin and Poison

Once the Dartie is connected, you can play Goblins with an E-Wiz for change and bring them to the Tower freely

High Elixir Advantage

Tackling Elixir Advantage is also very important

Your opponent could be in elixir because of:

  1. Elixir Collectors
  2. Mirrored Collectors
  3. Misuse of Elixir (On Your Side)

Elixir Collectors [19659002] Your main way to stop this problem is with the cheapest trading you can do. Better still play a Miner

If it's a 3M deck and you poison their Pump, they could play 3M, and you may want to run your phone as much.

Well, you could have a Mega Knight in Cycle with your luck, but still try Miner for the Collector since it does a pretty good job

Same thing against Spawner Buildings except Tombstones

Mirrored Collectors

Minor first! Poison Next! Phew! It was simple

Misuse of Elixir

It could happen

An expensive mistake often gives the opponent the hand of the elixir .

At this point, find the map that could be the common counterpoint to your problem.

Say it's Night Witch and Bandit and Battle Ram. Play a Mega Knight to give a better solution and get a better hand.

Mega Knight is not like a PEKKA where you MUST DO IT BELIEVE THE BRIDGE!

Match-ups

Mega Sparky - The Obliteration of 1000 Mustaches Hog Rider

Mega Knight in the center to avoid a single shot your turn and your counterweight.

In a Hog + Ice Golem combo, if your Sparky knows that he's not knocked out, then that's your best shot. Or Mega Knight + Goblins might seem to do the trick!

Do not Focus on Elixir Crafts

Mega Sparky - The Obliteration of 1000 Mustaches Giant

Sparky is your zesty counter to this with a BBQ sauce prepared by E-Wiz.

In the Giant + Night Witch game, play Mega Knight to start by damaging them both and then using Goblins

Keep Poison in Hand if it's a tank and spank!

Mega Sparky - The Obliteration of 1000 Mustaches Spell-Bait

A high-level Zap eliminates these Goblins Greens.

Princess can be wiped out with a Mega Knight Spawn, an E-Wiz Spawn, a Miner, a Dart Goblin or Goblins.

Spell-Bait has a 100% chance of getting REKT (destroyed) with this game.

Mega Sparky - The Obliteration of 1000 Mustaches Golems [19659002] First, kill the pumps by undermining them or poisoning them.

Sparky does a very good job, but

Use E-Wiz and goblins to distract glass cannons

Mega Sparky - The Obliteration of 1000 Mustaches PEKKA [19659058] Sparky is your best counter! There is no point in losing a Mega Knight.

Any PEKKA at the Tourney Standards can not take more than 3 Shots of a Sparky. Play goblins to kite PEKKA

Mega Sparky - The Obliteration of 1000 Mustaches Cemetery

Goblins, Poison, Dartie … .. I can extend this list forever!

Mega Sparky - The Obliteration of 1000 Mustaches Lava Dog

To Stop His Treatment of Thought Completely, Play Mega Knight and Poison in the opposite lane

Then use Electro Wizard and Dartie to stop the Lava Hound

Mega Sparky - The Obliteration of 1000 Mustaches Three Musketeers

some work on the pumps, and the Mega Knight sweeps the house of the Musketeers

Keep E-Wiz and Goblins for a splash of split-lane

<pre><pre> Crazy Miner Crazy Skeleton Bridge
Arena 10, Arena 11, Arena 9, Deck Building, Miner, Skeleton Barrel, Strategy Guides, Tips,

Crazy Miner Crazy Skeleton Bridge

Hi guys! That's NebulaNoodle back again with another bridge guide. Here is a small eccentric Miner token control deck that I want to show you all that I just said about Deckshop Pro for friendly and tested challenges and battles, it's actually a very fun game to play! Sit back, relax, and enjoy my guide!

Note: I'm not sure anyone ever made this deck or something similar, tell me if it's not my creation

Crazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton Bridge

Crazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton Bridge
Crazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton Bridge Poison: Amazing Synergy

Poison is never an unsuited in a Miner deck.

The quite large AoE kills any swarm (as well as seriously damaging the glass cannons) that are attacking your miner. It's as if these two cards were made to be together!

At the tournament standard, Poison deals 600 damage to troops / buildings and 240 damage to Crown towers, just for the record, so keep that in mind.

Defensive Poison against opposing air / land swarms like the Princess so your Inferno Tower can do its job!

Replacements

Crazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton Bridge

Crazy Miner Crazy Skeleton Bridge

Crazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton Bridge

Crazy Miner Crazy Skeleton Bridge

Crazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton Bridge

Crazy Miner Crazy Skeleton Bridge

Crazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton Bridge

Crazy Miner Crazy Skeleton Bridge

Crazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton Bridge

Crazy Miner Crazy Skeleton Bridge

Crazy Miner Crazy Skeleton BridgeCrazy Miner Crazy Skeleton Bridge

Recommended : [19659116] Miner Balloon Barrel Deck

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General play:

Best open:

  • Minor in the anti-tornado position
  • Princess / Ice Spirit / Ice Golem at the # 39 back
  • Fire spirits at the bridge when they reach the tower

* As you can see, there are many good opening moves!

At the beginning of the match, you will want to start with

Do not play too aggressively, it is a challenge deck and you will slowly crush the opponent's tower on a longer period of time than a match of scale.

Expect large pieces of damage in one push, instead make mini-thrusts with the Mi ner and Skeletons Barrel / Fire Spirits / Princess

You will want to save your spirits for the defense and / or cycling.

Do not go with Poison too early in the game, but do not be afraid of If your opponent is pumping, because this deck contains a lot of fragile cards and you rely a lot on your Inferno Tower.

Same concept with a tank, you should go very hard on the opposite track if you see a Golem or something else.

Slowly launch the opponent's tower while trying to take as little damage as possible. Especially against the same type of archetype (chip control), you will want to try to do very little damage.

Stay patient early

Most of your games will end in 1-0 or 2-1. Otherwise, it's probably a loss.

Around the middle of the game, you may want to have reduced the tower to a little more or about half of the health.

more Miner Skeleton Barrel Poisons because you do not want to have any damage!

This deck is a bit short in attack, you should try to ride a bike, bike and combo, inflicting 300-400 damage each

You can try using Skeleton Barrel on the bridge when your opponent is too fast.

Remember that your deck is very cheap, so you should get out of most decks, which is good because and they will be forced to use a less than optimal card and you will get more damage.

When they use this card less than optimal, they have somehow wasted this card, so you should take advantage of this and the place down of a card you usually know to be countered by the map.

Keep from but you need to know when it's time to let your ride go.

Do not waste Elixir trying desperately to defend a massive push, go to another Turn. Chances are that the opponent will not have much elixir to defend your quick push.

In the late game / OT hold the pressure down

Do not overload because if you do not do Elixir to defend a big push, you're screwed enough!

Your mini-pushers should not cost more than 6 Elixir

Always save at least 5 elixir to defend, because it's like that an Inferno Tower

You may think that there is no small spell in this deck to finish a Tour!

Well, you have Miner that's pretty good, as well as Poison that deals big damage to a chip. Tour by itself.

Cycle of skeletons with the minor.

Match with the others:

Crazy Miner Crazy Skeleton Bridge Golem: Match medium to medium

It's going to be hard, but don n Do not give up! Try to get 2 Inferno Tours in the field because this bridge turns like a beast. It is difficult for them to get Lightning value because you have a lot of spongy troops. Do not let them gain an Elixir advantage or you're … yeah … pretty much toast. This deck is based on having Elixir to defend by attacking with small thrusts.

Crazy Miner Crazy Skeleton Bridge Giant: Medium Fighter

Like Golem, except The Giant has less health, so you should not have need to spend as much elixir in defense and you will have an Elixir advantage to punish hard.

Crazy Miner Crazy Skeleton Bridge PEKKA : Easy Matchup

Inferno Tower Screw on PEKKA, and you have so many small defensive troops that you can come back so quickly. Bats will work very well on back-end support troops. Be careful though about Executioner. Maybe use Skellie Barrel on defense to distract.

Crazy Miner Crazy Skeleton Bridge Royal Giant : Easy to medium game.

Inferno Toweerr !! And if they have Furnace, make sure to have a princess splashing these spirits and the furnace. Beautiful

Crazy Miner Crazy Skeleton Bridge Minor Poison : Medium height

Do not worry about following the cycle, because you will do it. Concentrate on inflicting more damage, as they will probably inflict damage at the same rate as you Crazy Miner Crazy Skeleton Bridge Splashnado: End of the game. [19659054] Do not even try! This deck does not have a reliable Graveyard Defense and splashing troops (Baby D, Exe, Bowler) will completely destroy all of your tiny troops. The princess will probably be killed by Poison so do not count on her. It's just honestly unfair. Overall just a big big pain in the $$ if you face Splashnado.

Crazy Miner Crazy Skeleton Bridge 3M: Match of average.

Poison works very well. Few people use Heal but be prepared if they do! If they heal, quickly return to another Poison, there is a good chance that they have not recovered their Heal. Also poison their pumps, do not give them Elixir benefits! Bats work well against Ram. Most 3M decks do not have a medium / large spell so this should be good for you, hold them if you need them

Crazy Miner Crazy Skeleton Bridge Hog: Easy Matchup

If they have small units that distract your Inferno Tower, just put Princess! It will be very difficult for them to have damage, they may have to resort to Fireball / Rocket cycling. In this case, the pressure is strong with Miner. Their Cannon / Tesla will not help

Crazy Miner Crazy Skeleton Bridge Lavaloon: Medium clash.

Inferno tour! The princess will shine against the Minions / Bats during their attack. Bats will also help well. Make sure the opponent can not enlighten the computer and the princess. The Lightning has a radius nerve so it's good for you.

Crazy Miner Crazy Skeleton Bridge Knight Mega: Medium clash.

Tour Inferno nicely, but watch out for things like Giant or Balloon, while supporting the MK.

Crazy Miner Crazy Skeleton Bridge Bait: Medium Clash

This is not too hard, as you've fact. Princess. Plop her on the opposite path and watch her kill all the swarms! Try to do a minimum of gun damage. Watch your ride, make sure it's not in the Rocket Cycle range!

That's all guys, I hope you enjoyed this crazy guide to 1800 words! Give a shot to this game Miner. Stay tuned for more guides from me. But that's another time! See later, adios de NebulaNoodle!