Hey kiddos, Lay / Radius Trainer here with my other guide on CRA!
This time we will talk about my off-meta deck, which pushed me from 3500 to * fanfares intensifies * 4080! What is my highest score ever! Interested? I hope so!
Golem Lumberjack Beat
The True King of heavy slaughter and a card that I like to play with!
On the typical Golem bridge placing this piece of stone is always risky. On this deck, it is VERY risky because of the lack of Elixir Collector.
As Corrosive Logic says, "The pros often tell you things like" do not play the Golem before Double Elixir ", but the truth is that many of these pros are just hypocrites because they end up playing Golem in single Elixir .
That's right! I see nothing wrong with using Golem before Double Elixir, but do not do it when you know that they have Hog Rider or another very fast troop to put pressure on the other way.
A dream scenario to rush with Golem is when you just defended their victory condition with the Elixir trade positive, and you are on Elixir.
TL; DR – Just Your Victory Condition
Bowler – This is the card that makes this deck off-meta and unique.
This great blue guy against Barbarians, Hog Riders and Swarms!
on the righteous because even when he is under-played, he always contradicts these troops so easily!
I do not recommend using it in your Golem Push, but when you rush as for all of this, why not!
Bowler's HP is high, so do not abstain from small outbreaks such as Bowler + Goblins, when they just lost their Log to spel
TL: DR – Basic Defense, Stand By for Hog Rider and E-Barbarians.
Lightning – Spell very popular in the Golem decks.
Even after the nerve, he still does very well the case.
But when should I use it?
- Three Musketeers – Lightning is so good against 3M! Remember an important rule: Value> Damage to the tower. ALWAYS Enlight the 2M channel, even when the 1M channel is more damaged. The only exception is when this Lightning finishes the game.
- Elixir Collector – Lightning = R.I.P. Pump. Nothing more to say.
- Inferno Family – When it's just Ferno for your Golem, use the less expensive option called Bats. But when you see the value opportunity as Inferno Tower + Wizard + Arena Tower, why not?
- And the defensive Lightning? Elite Barbarians + support – boom! Easily defended
TL; DR – Use lightning to punish the three musketeers, the pumps and the underworld. The defensive lightning is also good
This map is so OP! It easily melts the tanks and supports the Golem
IDrag is one of the most important cards here, so avoid using it alone and as a starting move.
When you use it, always have Bats, Goblins or Lumberjacks
TL; DR – Tank Hunter.
Lumberjack – The second and last legendary in this game.
The best thing about Lumberjack is his Death effect, Rage, which is extremely useful in Golem push.
But remember to use it as Golem support, whose role is to live as long as possible, not like a kamikaze just for Rage the whole thing.
You can use it as a Hog Rider / Elite Barbarians counter, but Hog will always have two swings, and only LJ can not completely counter Ebarbs, you have to support him with bats or goblins. So, it's your choice!
TL; DR – Must-be in Golem push, always as a support, not a kamikaze. Goblins
After the nerve of the Skeletons, they stole my watch, my savings and my heart <3.
For 2 Elixir, they offer incredible value and create many positive Elixir crafts.
They are your principal against the Hog Ridaaaah.
To be honest, the list of what they can counter is too long! With the help of the Tower, they can counter ALL single target troops
TL; DR – Cycle Charts, Counters Hog Rider,
Bats – Another Cycle Card with a lot of positive commercial potential Elixir.
If you do not have enough lightning elixir and you have Golem by your side, use bats. the middle to distract and close the Inferno Tower.
Also, they are incredible counters for ground troops such as Knight and Valkyrie! Just remember to use them on deck to get the maximum damage
TL; DR – Cycle, entertain very well Inferno Tower
Arrows – Explicit, but there are some words to say to this
When you know that the opponent has Minion Horde and Goblin Barrel on his deck, keep the arrows for Minion Horde. Goblin Barrel can be countered pretty well with Goblins or Bowler. When the opponent has Minion Horde, and your arrows are out, there is no way to stop Horde with this deck
3:00 – 1:00
Defend and try to make a Golem push.
NEVER use the Golem as your starting hand as you could be punished easily.
As I said above, the best time to go with Golem is to defend.
When they get risky and use the Golem behind the King's Tower, show them that it's a mistake pushing with Lumberbats (it looks so cool, is not it?)  1: 00 – End
You must control the game now.
Push the Golem again and again.
Do not give them even a second to attack.