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Training Camp Cards and Tutorials (Beginning here)

Here I will go over all the beginning cards can get at the training camp level, ranking them in order of how good I think the cards are. I use four tiers: great, good, ok, bad. I also write about which roles they fill and how to use them, so let’s get on with it.

Training Camp Cards and Tutorials (Beginning here)

Training Camp Arena 0

Training Camp Tutorial

  • This Arena is the first place that players are taken upon starting up the game for the first time.
  • In the first battle, the player will have the following Cards: Arrows, Knight, Archers, Bomber, Giant and Fireball.
  • This is the only time in the game in which a player can have fewer than 8 cards in their deck, as newly acquired Cards are automatically placed in their deck, and cannot be removed until the player has obtained more than 8 cards, after which they can be switched out.
  • The King will show dialogue introducing the player to the game and its mechanics; then he will tell the player to place down a Knight card. However, the player is free to deploy it at any time or deploy another card instead.
  • There is no time limit in the first tutorial battle.
  • Once the first battle is completed, the player is given a wooden Chest and taken to the main menu.
    • Each Wooden Chest contains 18 Gold and 3 Cards.
    • The first Wooden Chest will always have Knight and Arrows, and the player has to upgrade one of those cards to level 2 before starting the second tutorial battle.
    • After only about 2 or 3 battles, players should already have a full deck of 8 cards, as they are likely to unlock the remaining two rare cards within the wooden chests they are receiving.
    • The chest won from the third battle is guaranteed to contain one of the four Epic Cards from Training Camp: the Prince, Baby Dragon, Skeleton Army, or Witch.
  • There are 5 battles that occur within the tutorial, with all but the last one giving a wooden Chest upon their completion.
  • In the first three tutorial battles, Elixir is gained more quickly than in normal play.
  • The final battle is fittingly named, “The Final Test”, and gives a “Training Camp Silver Chest” (which has the same rewards as an Arena 1 Silver Chest but only contains Cards from the Training Camp) upon its completion.
  • Then, the player is automatically placed in the Goblin Stadium with 0 Trophies, concluding the tutorial.

After the Tutorial

  • Training Camp can always be accessed from its button on the Battle Deck screen.
  • Training Camp battles after the tutorial are risk-free and meant for practice. The opponent is a non-player character, and the rules of the match are similar to those of a regular battle.
  • After the tutorial, subsequent training battles will not yield Chests or Crowns, and like the tutorial, no Trophies are gained or lost.

Training Camp Cards

Twelve cards can be found in the Training Camp; the six cards mentioned above will be obtained by the player before the start of the first tutorial battle, and the other six can be found in Wooden Chests obtained from the tutorial and any Chest obtained thereafter in higher Arenas.

Training Camp Cards and Tutorials (Beginning here)ARROWS

Arrows pepper a large area. damage all enemies hit enemy troops anywhere on the map. Reduced damage to Crown Towers.

  • Type: Spell
  • Rarity: Common

Training Camp Cards and Tutorials (Beginning here)BOMBER

Small, lightly protected skeleton that throws bombs. Deals area damage that can wipe out swarm of enemies.

  • Type: Troop
  • Rarity: Common

Training Camp Cards and Tutorials (Beginning here)ARCHERS

A pair of lightly armored ranged attackers. They’ll help you take down the ground and air units, but you’re on your own with hair coloring advice.

  • Elixir Cost: 3
  • Type: Troop
  • Rarity: Common

Training Camp Cards and Tutorials (Beginning here)KNIGHT

A tough melee fighter. The Barbarian’s handsome, cultured cousin. Rumor has it that he was knighted based on the sheer awesomeness of his mustache alone.

  • Elixir Cost: 3
  • Rarity: Common
  • Type: Troop

Training Camp Cards and Tutorials (Beginning here)FIREBALL

Annnnnd… Fireball. Incinerates a small area, dealing high damage. Reduced damage to Crown Towers.

  • Elixir Cost: 4
  • Rarity: Rare
  • Type: Spell

Training Camp Cards and Tutorials (Beginning here)Mini P.E.K.K.A.

The Arena is a certified butterfly-free zone. No distractions for P.E.K.K.A, only destruction.

  • Elixir Cost: 4
  • Rarity: Rare
  • Type: Troop

Training Camp Cards and Tutorials (Beginning here)MUSKETEER

Don’t be fooled by her delicately coiffed hair, the Musketeer is a mean shot with her trusty boomstick.

  • Elixir Cost: 4
  • Rarity: Rare
  • Type: Troop

Training Camp Cards and Tutorials (Beginning here)GIANT

Slow but durable, only attacks buildings. A real one-man wrecking crew!

  • Elixir Cost: 5
  • Rarity: Rare
  • Type: Troop

Training Camp Cards and Tutorials (Beginning here)PRINCE

Don’t let the little pony fool you. Once the Prince gets a running start, you WILL be trampled. Deals double damage once he gets charging.

  • Elixir Cost: 5
  • Rarity: Epic
  • Type: Troop

Training Camp Cards and Tutorials (Beginning here)WITCH

Summons Skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don’t shoot lasers.

  • Elixir Cost: 5
  • Rarity: Epic
  • Type: Troop

Training Camp Cards and Tutorials (Beginning here)BABY DRAGON

Flying troop that deals area damage. Baby dragons hatch cute, hungry and ready for a barbeque.

  • Elixir Cost: 4
  • Rarity: Epic
  • Type: Troop

Training Camp Cards and Tutorials (Beginning here)SKELETON ARMY

Spawns an army of Skeletons. Meet Larry and his friends Harry, Gerry, Terry, Mary, etc.

  • Elixir Cost: 3
  • Rarity: Epic
  • Type: Troop

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