I accidentally bought a chest this morning

I don’t know how but I fell back asleep after opening my golden chest from last night and when I woke up Clash Royale was saying thanks for your purchase

I haven’t opened the chest it says that I bought, I wanted to know if I went through with the refund would it delete my account? How do they prevent people from buying a chest and then refunding it? If it’s going to delete my account I’ll suck it up and pay the $20 but if not then I’d rather not as I’ve always been FTP and would rather not spend $20 on a free game as a broke college kid

Lava hound
Lava Hound, Strategy Guides, Tips,

Lava Hound Buff [Idea]

‘Tis no doubt that Lavahound is the absolute worse legendary. High cost, abysmally small damage, and little after death value for the cheap 7 elixer. It’s also very bad compared to other similar tanks or 6-8 elixer cards:

  • Giant: much cheaper, deals more damage
  • Golem: Very good after death value, higher damage
  • Pekka: great counter pushing, defensive capabilities

So what exactly needs to be buffed?

I like to think that Lavahound should be the golem of the sky, similar to the relationship between bats and skeletons. Right now its sort of like a giant with skeleton damage. So what needs to be buffed are the aspects a golem has and what the lavahound does NOT have.

First and for most, give lavahound the same 4 second deploy time that golems have. This should be the aspect of both since both are high health, beat down tanks.

Now lets tackle the main problem: After Death Value.

When a golem dies, its almost always on or near a tower, pretty much guaranteeing another hit (~400 damage? don’t know the exact numbers), and it spawns what are basically two ice golems, and alongside all this, it has push back. This makes golem tough to counter, because even after it dies, its still a threat, given there are back up troops (which there most always will be), forcing you to time you golem kill correctly and think about what to do. Keep in mind you also can’t just let it sit since a golem WILL solo kill your tower, dealing a noticeable amount of damage to your tower with each hit. I’m also 85% sure you can also ignore a a lavahound and it will leave your tower at 500 hp (tourney standard).


Pekka? yes. Golem? yes. Megaknight? yes. 3 musketeers? Of course. Even fucking barb huts. Lavahound? nah man lets keep throwing hogs and poisons on the other side fuck that flying turd pot.

You can or may argue that it’s very dangerous when backed up with a balloon, but so are other tanks as well, namely golem. In fact I’d argue it is more difficult to counter golem + balloon than it is lavaloon, because you can only put swarm cards on one side, whereas both can easily be destroyed by tornado + inferno anything. Lightning goes bother ways, lavahound players and golem users alike can both use lightning.

Now lets look at lavahound.

You wait till it fucking dies and then you zap/tornado/arrow/fireball/fire spirit/ignore the fucking pups. Like seriously what the hell? these pups are way too frail to be considered much value, and they hardly do any damage. And they get 2 or 3 shot by the tower itself. This needs a serious buff, so lavahound isn’t as easy to counter as it is.

My Idea: On lavahound death, it spills a pool of its magma blood, that acts similarly to poison, only it does less damage (~half a fireball at = level, damage is NOT reduced on towers) and slows troop attack and movement speeds by 20% for 3.5 seconds. It will still spawn the pups.

One more thought to the mind: Lavahound is a LEGENDARY where most other similar cards are epics or rares, so it’s very difficult to level up. Therefore it should have some type of aspect that isn’t totally level dependent (all other legendaries have something like this; princess range, ewis stun, lumberjack rage, bandit dash, nightwitch spawning & after death, etc. ).

Clan Chest

A Buff for the Clan Chest

As probably we all know, clan chest usually gives nothing interesting. It is not easy to complete all 10 levels, especially for normal clans with normal players. A whole week working to get the 10/10 level for 1650 of gold and 170 cards are not worth it. Especially considering that the legendary probability is very low.

I think there are two ways of facing and solving the problem.

The first one is the easiest and logical way. Increasing the amount of gold and cards could solve the problem and make the clan chest an interesting chest.

But the second one is what I think could be a more innovating way. Depending on the clan chest ranking (how many crowns did you make) you should be rewarded with some amount of quest points. For example, 1st in the ranking earns 200 points. 2nd gets 150 points. 3rd, 100. 4th and 5th, 75 points. 6th, 7th, 8th, 9th and 10th, 50 points. This way you give another kind of reward for the clan chest, you speed up the quests chests, and you create a healthy competivity inside every clan besides trophies.

Anyway, both ways could be used at the same time.

Hopefully, a lot of people read this! If you like the idea help to share this so more people can see it and be helpful, which is the point of this.

See you at the arena!

New card: Monkey! Is this true?

New card: Monkey! Is this true?


I just found a picture on Twitter where someone says that he found this picture in a database. I don’t know if this is true or not, but it looks legit. The GFX picture looks like SC team made it. Maybe this is the next “monthly card”? :O

[Effort Post] Complete Guide to Lava Hound
Lava Hound, Strategy Guides, Tips,

Complete Guide to Lava Hound

Hi, Clash Royale gamer. I’m an average player around 4100~4200, I’ve played Lavaloon on Ladder and Challenges for about 8 months. Meanwhile, Lavaloon isn’t finding way to escape this meta. I think I’m a pretty skilled lavaloon player, I’ve played Lavaloon about 80% of my whole Ladder Games.

I: Statistics and Overview

Lava Hound is a tank, but is an air tank with high hitpoints. Only half of the whole cards can target Lava Hound, since he is a air card. Lava Hound itself, has little amount of damage (34 dps on Lvl 1) and slow attack speed. The card only targets Buildings and towers but is targetable by air units, and air-targeting ground units. Well..the card also is very slow, it has Slow (45) speed. However, don’t let this discourage you. Lava Hound can have a crazy performance when it’s paired up with a buddy. Lava Hound has 2 phases; it will pop out 6 Lava Pups, Lava Hound will disappear.

What kind of job does this Card have?

This card is obviously a tanker, the card has a job to take/tank damages for dealer cards. Lava Hound should safely bring the dealer to the tower since Lava Hound can’t destroy a tower by itself.

LevelHitpointsDPSLava Pups HitpointsLava Pups DPS

II: Countering

Lava Hound is a tank unit, which can suffer from massive air units, tank burners and splash units that can affect units behind the Lava Hound together with the LH. Spells aren’t effective against Lava Hound itself, but it can counter perfectly against Lava pups.

Here is a list of the best counters:

  • Executioner → A splasher that can kill Lava Hound & Lava Pups without taking big damage. Executioner with a supportive spell like Tornado will able to shred Lava Hound and the units behind Lava Hound. Since Executioner is pretty tanky, Executioner will be able to take out the big push without dying.
  • Minion Horde → A massive air unit that can surround Lava Hound and shred him. However, the minion horde is usually responded easily by a spell like Arrows or Fireball, since Lava Hound decks mostly have cheap spells to respond air units like minions, minion horde, and bats. If your Minion Horde isn’t dead by opponent’s spells or units that were behind the LH, you can make a deadly counter-push by deploying fast units like Miner. This counter push will be effective since opponent used a lot of Elixir from their Lava Hound push. Still, your opponent will probably have spells & unit to respond your Minion Horde, so this might not work.
  • Bats/Minions → Cheap air unit you can use to counter the Lava Hound, bats/minions and the tower damage will kill both Lava Hound & Lava Pups. You can take advantage if your opponent uses Zap or Arrows to kill your bats/minions.
  • Inferno Tower → A good tank burner building you can use against Lava Hound. If an opponent uses Lightning or Fireball to destroy your Inferno Tower, you will be able to take advantage of huge Elixir lead. Simply put defensive units like Musketeer, Mega Minion, Minions and etc… your opponent will not be able to respond to your unit since they burned lots of Elixir to destroy your Inferno Tower.
  • Inferno Dragon → A decent counter, it has the similar role as Inferno Tower.

These cards aren’t the best choice to respond against Lava hound, but it will still work:

  • Three Musketeer/Musketeer → Offers long rang and high attack damage to a target. Three Musketeer isn’t a good unit to deploy since it can be killed with Fireball + Zap. You will have decent Elixir advantage.
  • Ice Wizard → Ice Wizard with follow up cards/spells will be pretty good. Since Ice Wizard can delay/slow the Lava Hound, you will be able to bank up Elixir to put defensive units. Ice Wizard with Tornado can slow the whole Lava Hound push.

Against Lava Pups:

  • Arrows → Just delete the Lava Pups instantly. However, some players take advantages of this, so try not to respond with this spell too much.
  • Zap → It will give stun to the pups 0.5 seconds and will help tower finish up the pups. Again, watch out for spell baits.
  • Fireball → Cleans up the Pups. But it isn’t a good choice since it can lead to negative elixir trade. If there are following units behind the pups, wait a little and fireball them all.

III: Simple Tips

  • Place your Lava Hound back corner, you can choose any side left or right. By this placement, you can collect Elixir until LH is about to cross the bridge. Don’t deploy units on the back when Lava is deployed, wait for em to cross the bridge.
  • Don’t deploy your Lava Hound when you don’t have 10 Elixir.
  • You don’t have to deploy Lava Hound at the start of the game, you can play defensive and deploy LH on double Elixir time. Playing defensive means not deploying Lava Hound, playing defense with spells, units that supposed to be deployed with Lava Hound.
  • Please don’t overcommit, don’t overuse your Elixir when your Lava Push is not doing good. Don’t add additional units when your LH push is about to get eliminated. Get ready for your defense.
  • When deploying Balloon with Lava Hound, leave your Lava Hound to cross the bridge. When your Lava Hound has spaced out 2 tiles away from the bridge, deploy your Balloon. It’s good to space out your tank and your support units, since AoE units/Splashers can damage them together.
  • Have spells ready to secure your Lava Hound push.

IV: Lava Hound deck Archetypes

There are 3 Lava-Deck archetypes; it is divided into Duo & Triple & Mass.

Duo-Lava Hound Deck

Duo-Lava Hound Deck implies only two offense cards, which are Lava Hound & Win Condition #2. That means, main push for this deck is very simple and straightforward, there are so many defensive cards you can use for the defense. The deck can start with a push or by defending. The deck will have two runner cards, that will do both pushing and defending.

Duo-Lava Hound decks are able to pump out the complete push before the Double Elixir time. They don’t have any special placements when pushing; Lava Hound first, and Win Condition #2 behind the Lava Hound.

Duo-Lava Hound deck usually costs 3.8.


  • Lava Hound: Win Condition #1 – Push
  • Balloon: Win Condition #2 – Push
  • Mega Minion: Runner #1 – Defense & Counter-Push
  • Minions: Runner #2 – Defense & Counter-Push
  • Goblin Gang: Ground Defense – Defensive
  • Tombstone: Spawner Building – Defensive
  • Fireball: Spell
  • Zap: Versatile Response Spell

Triple-Lava Hound Deck

Triple-Lava Hound deck implies 3 win conditions (offense cards) in 1 deck. The deck has balanced defense and offense, even though it was 3 win conditions. It’s going to be pretty tricky to prepare a complete push with 3 win conditions, you’ll have to play defensively first. Playing defensively means; not deploying Lava Hound until you finish your first defense. Deploy your Spawner Building on the center, and keep analyzing your opponent’s deck.

Eventually, when it comes to Double Elixir time, your pushes will be more powerful. Now that you have more Elixir to get, you’ll be able to generate the complete 3 conditions push. After the push, defend and than push again.

You can also counter-push without Lava Hound. For example, a Miner-Horde + Poison push.


  • Lava Hound: Main Condition
  • Balloon: Win Condition #2
  • Miner: Win Condition #3 / Counter-Pusher
  • Minion Horde: Air Swarm Units/Counter-Pusher #2
  • Minions: Runner
  • Skeletons: Cycler
  • Poison: Win Condition Spell
  • Zap: Versatile Response Spell

Mass-Lava Hound Deck

Mass-Lava Hound decks define the name itself; the mass of the units is important on this deck. This deck isn’t for ladder, it’s most likely for Challenge or Friendly battle. On this archetype, you can rush a tower quickly. However, there are some risks that you should take when using these types of decks since spells counter the swarms.

Tornado, Poison, Arrows and even Zap can wipe out all the units that you spent most Elixir on. Clone is your Main Condition spell on Mass-Lava deck since clone can double all the units in the deployed area. Miner will support the pups, bats and etc.. by tanking all the damages from others.


  • Lava Hound: Main Condition
  • Night Witch: Win Condition #2
  • Miner: Win Condition #3 / Counter-Pusher
  • Bandit: Main Ground Defense / Counter-Pusher #2
  • Minions: Runner #1
  • Mega Minion: Runner #2
  • Tombstone: Spawner Building
  • Zap: Versatile Response Spell

V: Lavaloon Slot Method

Lavaloon is the most common, but the most powerful Lava Hound deck out of any other Lava decks. What does Lavaloon stand for? Lava Hound + Balloon, so Lavaloon.

What is a Slot Method?

As /u/Team-Tea said on his Control Archetype GuideThe Slot Method is a deckbuilding template in which players fill cards into their deck depending on the specific role of the card. Also check out /u/MWolverine63 Slot Method Guide.

What is the Slot Method of Lavaloon?

  • Win Condition: Lava Hound
  • Win Condition #2
  • Runner #1
  • Runner #2
  • Ground Swarm Unit
  • Spawner Building
  • Spell
  • Versatile Response Spell

Now, I’ll explain the slots individually. Note that this is based on standard Lavaloon deck, and these decks based on these methods might not work.

[Slot 1]

Main Condition

This slot has to be Lava Hound since Lava Hound is the Main Condition of every Lavaloon decks. Win Condition should be placed first then any other card.

  • Main: Lava Hound

[Slot 2]

Win Condition #2

Win Condition #2 is the card that will offense together with the Main Condition, Lava Hound. Win Condition #2 will have to be able to Support the Main Condition throughout any situation, and eventually lock on to the tower and destroy it.

  • Tier 1 : Balloon
  • Tier 2 : Miner
  • Tier 3 : Night Witch

[Slot 3]

Runner #1

Runner has to both offense and defense; after defending, it will run into the offense. They’re likely versatile since they can be used for both offense and defense. Runners also can be efficient on counter-pushes. Runners also usually air units since they have to support the Lava Hound.

  • Tier 1 : Mega Minion – Mega Minion has powerful damage per hit, I would like to use Mega Minion for this slot instead of Minions.
  • Tier 2 : Inferno Dragon
  • Tier 3 : Flying Machine
  • Tier 3 : Minion Horde**

[Slot 4]

Runner #2

Runner #2 has the same role as Runner #1. Runner #2 can be a sub when Runner #1 is on the field, Runner #2 can be used when Runner #1 isn’t available on your hand. A ground unit can be used for this slot

  • Tier 1: Minions
  • Tier 2 : Cannon Cart
  • Tier 3 : Skeleton Barrel

[Slot 5]

Ground Swarm Unit

This slot will be the main ground defense card, it will be most likely a Swarm unit. This slot is useful when fighting Hog, Goblin Barrel and etc…The card should be likely placed on the center, so your opponent’s cards can be lured to the center. This placement also prevents from Elixir Advantage; your opponent can arrow, poison, zap your Swarm Units with Runners (Minions, Bats).

  • Main : Goblin Gang : I would use Goblin Gang most likely, since the goblins doesn’t die to Zap.
  • Sub : Skeleton Army, Guards

[Slot 6]

Spawner Building

Spawner Building will be used for luring your opponent’s card to the center, support the Lava Hound push and defend successfully by its assist. The card will be placed on center so it can lure the cards.

  • Main : Tombstone
  • Sub : Furnace
  • Investment : Elixir Collector

[Slot 7]


This spell can be heavy or semi-heavy, the spell can generate a great Elixir advantage. The spell will support the Lava Hound push throughout the situation.

  • Tier 1 : Fireball
  • Tier 2 : Lightning
  • Tier 3 : Poison

[Slot 8]

Versatile Response Spell

This slot should be ready to be deployed, as the name says, Versatile. This spell will support the Lava Hound push. The spell can also make a Elixir Advantage; Arrows against Minion Horde.

  • Tier 1 : Arrows
  • Tier 1 : Zap
  • Tier 2 : The Log

Spell Combos

There are 2 common spell combos that are used in Lava decks.

Fireball + Zap

  • Cheaper Elixir Cost
  • Can wipe out ranged units (Musketeers, 3M, Wizard and etc…)

Arrows + Lightning

  • Heavy but can affect heavy damage.
  • Elixir advantage against Minion Horde.

Other Slots that can be Switched

  • Tank Killer

Tank Killer, it defines the name itself. By it’s high DPS the tank killer will burn the tanks fast as possible, so you can start your Lava push after. You can also use your Tank Killer when counter-pushing. Tank Killer can be also a runner, where it does both defense and offense. But the main role of Tank Killer, is to burn the tank fast as it can, so you won’t use more Elixir and time to defend on it. If your Elixir is lacking out from defense, you’ll have hard time pumping out a Lava Hound push.

Inferno Dragon is the best Tank Killer currently on this meta, and the card also goes well with Lava Hound decks. By having Inferno Dragon, you’ll be able to safely defend opponent’s Mega Knight, Pekka, Golem and etc…Your deck will also have a Building, which means it will be harder for your opponent to successfully offense.

  • Cycler

Cycler also defines the name itself. (The) Cycler is very cheap and quick; it’s very versatile. You might need a Cycler card on your Lava deck, but it depends on your play style. The Cycler will formulate your hand (4 cards you can deploy in-game) to your Main Lava push. However, Cycler might not be effective on Lava Hound decks, since the push is very heavy. It will take up to 30~40 seconds for you to cycle (to Lava Hound and your Win Condition 2) on Lava decks.

This doesn’t mean you should have many more Cyclers on your Lava deck than it should. However, you should have at least one slot on your deck.

  • Runner Spells

This spell both can be used for offense and defense. There are many ways to make a move with the spells;

Cover Move: This move only acquires for Poison, since Poison is the continuous burning spell. As the name explains, this move covers your main condition and your win condition #2 from any swarm units such as Minion Horde, Goblin Gang, Guards. This move can gain you Elixir advantages, only if opponent overuses their Elixir on defense.

Instant Move: This move acquires for versatile response spells such as Arrows/Zap. When your opponent deploys Fire Spirit, spear goblins, Skeletons that barrel can’t wipe out, use your zap to eliminate them. Or else, your main condition and your barrel will get beaten up.

One Shot move: This move acquires for heavy spells such as Lightning/Rocket/Fireball. When you can make a huge positive elixir trade from this spell move, use your heavy spell to make a change. It will lead you to the victory if you could damage the tower and eliminate the units.

  • AoE Dealer, Splasher

These cards have special abilities; they can deal to everyone if they are near to each other or together. They are usually very effective on defense, since they have area damage ability. Baby Dragon is the best Splasher that you can aquire for your Lava Hound deck.

  • The “Effects Card”

This card has special effect that can control a certain push, or crowds. They are very useful supporter on defense, they synergizes well with other defense units.

VI: Decks

Now you mastered the Slot method now, I’ll show you all the Lava decks and their features.

Standard Lavaloon V1

  • Lava Hound : Main Condition
  • Balloon : Win Condition #2
  • Mega Minion : Runner #1
  • Minions : Runner #2
  • Goblin Gang : Swarm Units
  • Tombstone : Spawner Building
  • Fireball : Spell
  • Zap : Versatile Response Spell

This deck is the most standard Lavaloon deck, with a Balloon, two runners and Fireball + Zap spell combo. The deck has obvious offense combo, Lava Hound with Balloon.

Standard Lavaloon V2

  • Lava Hound : Main Condition
  • Balloon : Win Condition #2
  • Mega Minion : Runner #1
  • Minions : Runner #2
  • Guards : Swarm Units
  • Tombstone : Spawner Building
  • Lightning : Heavy Spell
  • Arrows : Versatile Response Spell/Swarm Wiper

This is the V2 of the standard Lavaloon deck. Guards, Lightning, Arrows are switched from the previous deck. This deck is way more powerful on double elixir time, Lightning will have great performance throughout the time.

Lava-Miner V1 – Duo

  • Lava Hound : Main Condition
  • Miner : Win Condition #2
  • Inferno Dragon : Runner #1 / Tank Burner
  • Mega Minion : Runner #2
  • Goblin Gang : Swarm Units
  • Tombstone : Spawner Building
  • Poison : Win Condition Spell
  • Arrows : Spell

This deck uses Lava Pups for the main condition, as well as Miner for assistant. That means, it’s okay if your Lava Hound dies quickly; your Lava Pups will be the ones that will do the work with Miner. There is poison spell on this deck, which makes this deck very special. As I said on the top, you can use the poison to make a Cover Move.

Lava-Miner V2 – Triple

  • Lava Hound : Main Condition
  • Miner : Win Condition #2
  • Night Witch : Runner #1 / Win Condition #3
  • Baby Dragon : Splasher / Runner #2
  • Poison : Win Condition Spell
  • Goblin Gang : Swarm Units
  • Tombstone : Spawner Building
  • Zap : Versatile Response Spell

The combination of Lava Hound, Miner and Night-Witch has been acquired on this deck. This deck takes a while to build a complete Lava-Miner push. This deck is completely a Monster on double Elixir time, you’ll be able to stack up cards for a complete push. Night witch acts as a Runner on this card, since Miner is a Win Condition #2. The deck is pretty similar with the Lava-Miner deck on the top, but this deck is more powerful on the Double Elixir time.

Lava-Miner V3 – Heavy Build

  • Lava Hound : Main Condition
  • Balloon : Win Condition #2
  • Minion Horde : Runner / Swarm Units
  • Miner : Counter-Pusher / Semi-Tanker
  • Minions : Runner #2
  • Skeletons : Cycler
  • Fire Spirits : Cycler #2
  • Zap : Versatile Response Spell

The deck is very heavy; complete push will be hard to be deployed before the double Elixir time. This deck has two cyclers, which will help you cycle to your Main Condition/Win Condition fast. However, defending with this deck will be much harder, since 3 of the slots are for offense only.

Lava-NW – Mass Deck

  • Lava Hound : Main Condition
  • Night Witch : Win Condition #2
  • Clone : Main Condition Spell
  • Inferno Dragon : Tank Burner
  • Minions : Runner
  • Tombstone : Spawner Building
  • Zap : Versatile Response Card
  • Elixir Collector : Investment Building

VII: Interactions & History of Lava Hound

  • If the damage is ignored except for the towers, Lava Hound deals 720 damage, Pups deal 1215 damage.
  • On May 18th, 2016, a Balance Update increased the Lava Hound’s hitpoints by 3% and Lava Pup’s hitpoints by 9%.
  • On June 21st, 2016, a Balance Update increased the Lava Hound’s (not pups) damage by 28%
  • On November 30th, 2016, a Balance Update decreased the Lava Pup’s hitpoints by 1%. This was to fix a rounding error where a level 12 arena tower should’ve been able to kill level 4 lava pups in two shots.
  • On 24/1/18, a Balance Update increased the Lava Hounds hitpoints by 5%.

VIII: Conclusion & TL;DR

Lava Hound has been a good Air tank, it synergizes well with other cards. When building your own Lava Hound deck; whether it’s Lavaloon or Lava-Miner or others, you should consider this Slot Method.

  • Main Condition: Lava Hound
  • Win Condition #2
  • Runner #1
  • Runner #2
  • Ground Swarm Unit
  • Spawner Building
  • Spell
  • Versatile Response Spell

The Slot method explains the variation of the Standard Lavaloon deck.

To Conclude…

I hope you enjoyed this long guide! It really feels good to both contribute to this community, and have fun making! My current goal is to obtain a legendary flair, thanks to everybody that supported me throughout my guides!

I’ll see you guys on my next guide/post, have a great day!